IFCA International Fast Community Alliance

Announcements
Season 2 IFCA Relay Challenge Jan 5th!

Sun Nov 18, 2018 5:05 pm by GTDon2





The IFCA Relay Challenge


Have you ever wished for a series that was geared for the little guy?  You know, a series that had a format dedicated to creating a truly level playing field that the fast guys couldn’t take advantage of? 
How about a series that balanced the cars, and race-craft vs. raw skill equally enough so that your average league racer actually had a better than 50/50 chance of competing? Ever excitedly join a series because one of your favorite cars was on offer, only to discover it was sadly and remarkably uncompetitive for all but the very fastest drivers? 


Have you ever been in a series that had restrictions on how you were allowed to drive your car, like, with or without TCS, or ABS? Ever been in a league event where the fastest guys always seem to somehow pick the fastest car every time?  Or maybe you’ve experienced a typical spec race where only the fastest drivers know the one magic setup that works way better than all the rest? Hmm?


Well, If these are some of the complaints you’ve had about other simulation racing formats over the years, then your ship has just come in and it’s time to hop on board the “IFCA Relay Challenge” series.  We get it, and we have had the same problems with your average racing series too, which is why we invented the unique team relay format.  But it doesn’t stop there.  We have purposely addressed every complaint we have had with your average league series so that those issues are minimized, and your fun is maximized with a fresh new approach. 


First, drive your car the way you want, it is not our business how you like to drive your cars.  Secondly, we offer enough cars that you are sure to find a favorite, and because each car was repeatedly tested by an actual test driver driving it as opposed to some formula, you can be confident the car will be able to compete fairly. 


Not too good with tunes?  Not a problem, we offer multiple tunes for every car, the same tunes that our best drivers use. We also offer statistical comparison sheets for every car so at a glance you can tell which car has the most speed, acceleration, horsepower, torque, P.I., least weight or handling. There are no hidden secrets to the cars we have offered.  Their performance is not a mystery and is within 0.1sec per lap on average on the majority of the tracks on our schedule. Every car is built with a specific build and is fully tuneable so that you can customize it to your style of driving.  This allows a car to have many solutions to a fast lap rather than just one super secret one like a spec car does. 


But, beyond just having some 75 equally prepared popular cars in two classes to pick from, each car also has 4 levels of tire performance available to you based on your IFCA world rating!  If you are truly fast, and have a rating well above the average, then your legal version of the car will have a lower tire/width compound.  On the other hand if you are below average, then you will have access to a higher tire/width compound.


We’ve been able to precisely determine a scale that says, “a fast guy on slightly lower tires, is roughly equal to a slower guy on higher compound tires.” This is a self-correcting BoP (Balance of Performance) totally dependent on your IFCA rating prior to the race.  Do poorly over a few races, and your rating will drop and you will be allowed to use better tires.  Do really well every race, and your rating will go up perhaps high enough to force you to use a lesser tire set.  In either case the difference is not particularly large and still requires skill to take advantage of, or overcome.  Our testing has shown that on average a higher skilled driver still has a slight edge over a lower skilled driver on superior tires most of the time.  Typically the higher rated driver is more consistent lap after lap, and this is his main advantage even on inferior tires. So as intended, a drivers skill or lack thereof, is still the prime factor because the tire BoP difference is minor, accounting for only about a 0.5sec increase or decrease in lap times.


Psychologically this is a win win for everyone. For the first time in any league event a slower driver can know for a fact that it isn’t his car that is the problem.  It isn’t that his faster opponents have a better car or tune or build either.  No, he knows he is in a car with slightly better tires giving him a slightly better car, in turn giving him a slightly better chance to compete for a podium and feel the thrill of going door handle to door handle with a faster driver for the first time ever! 


Meanwhile, the faster driver gets to showcase how good his skills really are without jealous accusation, conspiracy, or resentment from his competitors, because, everyone knows he is on inferior rubber, and still competing for a win! If he doesn’t win outright, no shame comes to him. And if he does win (which is likely still) all the …

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IFCA Continental Tire Endurance Series

Tue Jul 24, 2018 2:27 pm by GTDon2




That's right gentlemen, sometime towards the end of August or early September we will begin our only replica series of the year. The Continental Tire series is very popular with fans and competitors alike, and very difficult to replicate on Forza.  Many have tried and failed for the most part, and even we here at the IFCA have had or struggles with it.


It's been a long time since last we tried, going all the way back to FM4.  It was an incredibly fun series in which we banned the use of microphones between competitors to give the racing a very different and real sense of how real racing is.  Drivers were allowed to chat with their teammates as each would wait for the other to get done with their stint and tag up.  That's correct, we used an ingenious method to replicate the exchange of drivers.  Each driver would do a number of laps and then come into the pit where his teammate was waiting in ghosted form, tag him with his car, and then the waiting car could go do his stint.


But before we get into all that, we will have a number of practice sprint races so that everyone can see which cars they like best.  Then we will have a practice endurance race so that everyone will understand how the format actually works before we race in anger.


Our GS car list is complete but not completely tested yet.  There will be a total of at least 23 GS cars to pick from.  

We included every make and model from recent history and a few that were not raced in the real series too.  We did it this way because we still don't have all the exact cars.  So, for example, Forza doesn't offer a late model Pontiac GTO, so we are using the Pontiac G8 in its place.  We added the SRT8 392 and Hellcat Challengers just because there are Mustangs and Camaros and wanted to round the field out with some MOPAR's.  Other than this, the cars are well represented with more than one model to pick from in most cases.



Technically speaking all the GS cars will be in the upper S-Class and close to 600hp.  The reason being was that this enabled the most equality and largest car selection.  As a result, they are somewhat faster than their real car counterparts hitting top speeds of around 180mph on fast tracks.  There are really 2 brands you can blame for this, McLaren and Dodge.  The light little McLarens handle too well, and the Dodges are too heavy and fast.



There will be a new tire compound/width BoP that is a fine-tuned version of what we use in Super Spec based on your IFCA rating.  In other words there will be less of a gap between drivers and their tire BoP.  This is partly due to the cars themselves in that some have limited widths and some need more grip than others to be equal.  Whatever the case may be, the faster driver you are the less tire you will get.  The slower driver you are the more tire you will get.  However, this BoP handicap will be far less pronounced than it is in the Saturday Night Super Spec event.



The car list and build sheets will be posted soon, so keep checking in.





Comments: 0

Porsche shatters the Nürburgring record!

Sat Jun 30, 2018 3:05 pm by GTDon2

[size=40]Porsche shatters the Nürburgring record![/size]

[size=40] [/size]




https://arstechnica.com/cars/2018/06/porsche-shatters-the-nurburgring-record-we-thought-was-unbreakable/

Comments: 0

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